Tools

Key Tools & Utilities

Technical Artist (Rigging)

As a Technical Artist specializing in rigging, I have developed a variety of tools for Maya aimed at streamlining technical tasks, automating processes, and enhancing productivity in production environments. On this page, I showcase some of these tools, along with examples and descriptions of their functionalities.

Custom Tools Developed:

Here are some of the key tools I have developed, each designed to address specific production challenges and improve the efficiency and quality of workflows in Maya and Unreal Engine. Below you will find a brief description of their main features and intended use.

Chain Splitter: Utility for dividing a joint chain into multiple segments, streamlining the process of creating and adjusting skeletal hierarchies for characters and props.

Check Scene: Automated scene validation tool that reviews the Maya scene before uploading it to the project server, helping ensure asset consistency, cleanliness, and adherence to pipeline standards.

Colour Picker: Tool for quickly changing the colours of controls and joints, improving visual organization and selection efficiency in complex rigs.

Joint Position Saver Tool: Script for saving and restoring joint positions, designed to facilitate skinning workflows by allowing easy joint pose resets without the need for animation keys.

Nanites Tool: Utility to extract the global position of joints, enabling seamless data transfer and blueprint creation within Unreal Engine 5.

Rename Tool: Comprehensive renaming tool that allows bulk renaming of any type of object in Maya, with options to add suffixes, prefixes, and perform advanced name modifications for efficient scene organization.

Selection Tool: Tool for saving and managing selection sets, allowing users to quickly recall and manipulate specific groups of objects during the production process.

Autorig: Fully automated rigging system capable of generating complete rigs with customizable options, significantly speeding up the rigging process and allowing for character-specific adjustments.