Master

U-Tad

Master Degree in Rigging and Character FX (600h)

During the Master’s Degree in Rigging and Character FX (600 hours) at U-tad, I received specialized training based on real production standards, focused on the technical and artistic development of characters for film, video games, and advertising.

I was trained in key areas such as:

  • Modeling, shading, rigging, and advanced deformations, approached from different perspectives and workflows.

  • Creation of complex rigs for characters, creatures, and props, with a strong focus on matching model topologies to animation requirements.

  • Simulation of hair, cloth, and muscle systems, using advanced deformation techniques and physically-based behaviors.

  • Implementation of Pose Space Deformers, corrective shapes, and custom tools to enhance realism and improve pipeline efficiency.

  • Technical development through scripting and task automation, optimizing repetitive processes and daily workflows.

  • Character integration and setup in engines such as Unreal Engine, including materials setup, deformations, and control rigs.

The program concluded with a final professional project supervised by industry experts, replicating the demands of a real production and serving as a strong portfolio piece.