Supermassive Games

Junior Rigger

Junior Technical Artist (Rigging)

Previously worked at Supermassive Games as a Junior Technical Artist (Rigging), where I contributed to the development of high-quality rigs and tools supporting the animation and technical art teams.

During my time there, I worked on titles such as The Dark Pictures Anthology: The Devil in Me and Switchback VR, playing a key role in rigging characters, creatures, and props, as well as developing tools and deformation systems that improved animation fidelity and production efficiency.

Job description:

Supermassive Games | September 2022 – July 2024 | Junior On-site 

▪ Projects I’ve Worked On:
The Dark Pictures Anthology: The Devil in Me (2022) – Unreal Engine 4
The Dark Pictures: Switchback VR (2023) – Unreal Engine 4

▪ Key Responsibilities:
Character Rigging: Creation of rigs for a wide range of characters, creatures, and props, ensuring they are animation-ready.
Skinning: Advanced skinning of complex characters and creatures to achieve natural and realistic deformations.
Scripting: Development of small scripts to speed up and improve the prop creation process.
Tool Development: Creation and optimization of tools in Maya to streamline the rigging pipeline and daily workflow.

▪ Secondary Deformation:
Pose Space Deformers: Implementation of pose-based deformation systems for more accurate and expressive results.
Joint-Driven Corrective Shapes: Creation of corrective shapes driven by joints to enhance deformation quality and animation fidelity.

▪ Variant Setup:
Costume Setup: Configuration of costumes to ensure compatibility with multiple character variants.
Material Setup in Unreal Engine: Integration and setup of materials for characters and props using Unreal Engine 5.

▪ Documentation:
Workflow Documentation: Creation of technical documentation to improve team collaboration and ensure consistency across tasks.