Prop Rigs

Props

Technical Artist (Rigging)

I’ve contributed to the creation and rigging of a wide range of props for both cinematic and gameplay use, ensuring they are animation-ready and optimized for production workflows.

My work includes functional rig setups, advanced skinning, and the development of custom tools and scripts in Maya to improve team efficiency. I also work in the material integration and variant setup of props in Unreal Engine, while documenting processes to ensure a streamlined and consistent pipeline.

Job description:

As part of my role, I’ve been actively involved in the creation of a wide range of props, both for gameplay and cinematics. My work covers the entire rigging process, ensuring each asset is animation-ready, properly integrated into the pipeline, and technically optimized.

This includes:

  • Rigging and Skinning: I rig props with functionality in mind, adapting each setup to the specific needs of the animation or gameplay requirements. I apply advanced skinning techniques when necessary to ensure natural deformation and smooth interaction with characters or environments.

  • Tool and Script Development: I’ve created custom tools and small scripts in Maya to streamline the prop rigging workflow, automate repetitive tasks, and improve team efficiency. These tools help maintain consistency and reduce production time.

  • Material and Variant Setup: I contribute to the integration of props in Unreal Engine, configuring materials and ensuring they’re fully compatible with the project’s technical requirements. I also help with variant setups, allowing props to adapt seamlessly to multiple use cases or character variations.

  • Technical Documentation: I document workflows and processes to support the team, providing clear guidance for future implementation and ensuring project-wide consistency.

My experience spans Unreal Engine 4, Unreal Engine 5, and Unity, adapting pipelines and techniques to the tools used in each project.