Character Rigs

Characters

Technical Artist (Rigging)

I specialize in character rigging, creating efficient and robust rigs for a wide range of characters and creatures. My work focuses on building animation-ready systems in Maya, developing custom tools, and implementing advanced deformation techniques to enhance animation fidelity and production efficiency.

Job description:

Character Rigging: Design and implementation of robust and flexible rigs for a wide range of human and creature characters, ensuring they are animation-ready for both cinematics and gameplay.

Skinning: Development of high-quality skinning setups for complex anatomical structures, achieving natural and realistic deformations for animation.

Secondary Deformation: Implementation of advanced deformation systems, including Pose Space Deformers and Joint-Driven Corrective Shapes, to enhance anatomical fidelity and deliver expressive, smooth deformations.

Variant Setup: Configuration of character costumes to support multiple character versions, ensuring compatibility across interchangeable parts and smooth integration within the production pipeline.

Material Setup in Unreal Engine: Integration and configuration of character materials in Unreal Engine 5.

Tool Development: Creation and optimization of internal tools in Maya, improving the efficiency of the character creation process.

Scripting: Development of custom scripts to automate tasks and accelerate the rig creation and prop setup pipeline.

Documentation: Creation of clear and structured workflow documentation to support team collaboration and maintain standardization across character rigging processes.