Modeling, shading, rigging, and advanced deformations, approached from different perspectives and workflows.
Creation of complex rigs for characters, creatures, and props, with a strong focus on matching model topologies to animation requirements.
Simulation of hair, cloth, and muscle systems, using advanced deformation techniques and physically-based behaviors.
Implementation of Pose Space Deformers, corrective shapes, and custom tools to enhance realism and improve pipeline efficiency.
Technical development through scripting and task automation, optimizing repetitive processes and daily workflows.
Character integration and setup in engines such as Unreal Engine, including materials setup, deformations, and control rigs.