Previously worked at Supermassive Games as a Technical Artist (Rigging), where I contributed to the development of high-quality rigs and tools supporting the animation and technical art teams.
During my time there, I worked on titles such as The Dark Pictures Anthology: The Devil in Me, Switchback VR, and Directive 8020, playing a key role in rigging characters, creatures, and props, as well as developing tools and deformation systems to enhance animation fidelity and production efficiency.
Supermassive Games | September 2022 – October 2025 | Mid |On-site
Projects I’ve Worked On:
– The Dark Pictures Anthology: The Devil in Me (2022) – Unreal Engine 4
– The Dark Pictures: Switchback VR (2023) – Unreal Engine 4
– Directive 8020 (2026) – Unreal Engine 5
Key Responsibilities:
– Character Rigging: Creation of rigs for a wide range of characters, creatures, and props, ensuring they are animation-ready.
– Skinning: Advanced skinning of complex characters and creatures to achieve natural and realistic deformations.
– Scripting: Development of small scripts to speed up and improve the prop creation process.
– Tool Development: Creation and optimization of tools in Maya to streamline the rigging pipeline and daily workflow.
Secondary Deformation:
– Pose Space Deformers: Implementation of pose-based deformation systems for more accurate and expressive results.
– Joint-Driven Corrective Shapes: Creation of corrective shapes driven by joints to enhance deformation quality and animation fidelity.
Variant Setup:
– Costume Setup: Configuration of costumes to ensure compatibility with multiple character variants.
– Material Setup in Unreal Engine: Integration and setup of materials for characters and props using Unreal Engine 5.
Documentation:
– Workflow Documentation: Creation of technical documentation to improve team collaboration and ensure consistency across tasks.