About Me

Technical Artist (Rigging)

I’m a 3D Rigger specialized in Rigging and Character FX, with studies in U-tad University and professional experience at studios such as Supermassive Games and Pendulo Studios.

I previously worked as a Technical Artist (Rigging) at Supermassive Games, where I contributed to the development of titles from The Dark Pictures Anthology, including Directive 8020(2026), The Devil in Me(2022) and Switchback VR(2023), using Unreal Engine 5.

My work focuses on rigging characters, creatures, and props, developing functional and efficient systems that support the animation team. I have strong experience in realistic deformations, advanced skinning, and creating custom tools in Maya to improve both my daily workflow and that of my teammates.

In the area of secondary deformations, I implement Pose Space Deformers and joint-driven corrective shapes, achieving more natural and precise deformations. I’m also involved in costume configuration for multiple characters with material set up in Unreal Engine 5 and creating technical workflow documentation, aiming to enhance team organization and efficiency.

Recommendations

From Student to Technical Artist (Rigging)​

Supermassive Games Ltd
Technical Artist (Rigging)

Participation in the videogame The Dark Picture Anthology: Devil In Me.

Participation in the videogame The Dark Picture: Switchback VR.

Participation in the videogame Directive 8020.

Jul. 2024 – Oct. 2025
1 year and 4 months
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Jul. 2024
Supermassive Games Ltd
Junior Technical Artist

Participation in the videogame The Dark Picture Anthology: Devil In Me.

Participation in the videogame The Dark Picture: Switchback VR.

Sep. 2022 – Jul. 2024
1 year and 11 months
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Sep. 2022
Pendulo Studios
Junior Character Rigger

Participation in the videogame Alfred Hitchcock - Vertigo.

Participation in the videogame Tintin Reporter: Cigars of the Pharaoh.

Jun. 2021 – Feb. 2022
9 months
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Jun. 2021
U-tad
Student
Master’s Degree in Rigging and Character FX
2019 – 2020
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2019
ESCIVI
Student
Higher Degree in 3D Animation, Games and Interactive Environments
2017 – 2019
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2017