Participation in the videogame The Dark Picture Anthology: Devil In Me.
Participation in the videogame The Dark Picture: Switchback VR.
Participation in the videogame Directive 8020.
Throughout my career, I’ve developed a strong background in rigging and technical art for videogames, contributing to both stylized and realistic productions across different platforms and engines.
I previously worked as a Technical Artist (Rigging) at Supermassive Games, where I contributed to projects such as Directive 8020 (2026) – Unreal Engine 5, The Dark Pictures: Switchback VR (2023) – Unreal Engine 4, and The Dark Pictures Anthology: The Devil in Me (2022) – Unreal Engine 4.
Before that, I worked at Pendulo Studios, contributing to games such as Tintin Reporter: Cigars of the Pharaoh (2023) and Alfred Hitchcock – Vertigo (2021), both developed in Unity, where I was responsible for rigging both characters and props.
This experience has allowed me to build a solid foundation in rigging, deformation systems, custom tool development, and integration pipelines within Unreal Engine, Maya, and Unity.
Participation in the videogame The Dark Picture Anthology: Devil In Me.
Participation in the videogame The Dark Picture: Switchback VR.
Participation in the videogame Directive 8020.
Participation in the videogame The Dark Picture Anthology: Devil In Me.
Participation in the videogame The Dark Picture: Switchback VR.
Participation in the videogame Alfred Hitchcock - Vertigo.
Participation in the videogame Tintin Reporter: Cigars of the Pharaoh.